

The key takeaway from our catch bonuses research is:Īpplying any kind of catch bonus effectively gives you the chance to throw more than one Poke Ball per try. In scarlet & Violet the formula is (1229 * Turns + 4096) with maximum being 16384Ī Ball that can make a Pokémon like you easier.A qualitative understanding will be more helpful than just dropping the catch probability equation.

In Sun & Moon it runs off the formula (1+.3*Turn Number), but with 4 as a maximum The longer the better (Maximum of 40 turns to count) Runs off a formula based on how long the Pokémon has been in battle: (Turn + 10) / 10. If it has then * 3.Ī Ball that works better the longer the battle has run If the Pokémon hasn't been in your Pokédex then * 1.

Scarlet & Violet runs it on the formula of floor(((41 - Level) * 4096 + 0.5) / 10)Ī Ball that works better on Pokémon previously captured. The higher number at the end the betterįrom Sun & Moon, it works through this formula: (8-0.2*(Level - 1)) with a minimum of 1 The Opponent's Level is put into the following formula: (40 - Level)/10. If battle field is water then * 3Ī Ball that works better on Pokémon of a lower level If they are then * 3Īs of Pokémon Sun & Moon, the multiplication is *3.5Ī Ball that works better on the ocean floor and on Pokémon on water This ranges from the location caught, the type of Pokémon and moreĬatchChance = PokeBallModifier * CatchChance IconĪ Ball with a better catch rate than a PokéBallĪ Ball with a better catch rate than a Great BallĪ Ball that only exists in the Safari ZoneĪ Ball that works better on Bug or Water Types. Each Poké Ball has got a special factor that alters the catch rate in certain circumstances, or just as standard. The Heavy Ball effect is also factored in here, adding a value to thecatch rate straight out if the Heavy Ball is usedĬatchChance = (SpeciesRate + HeavyBallModifier) * CatchChanceĪfter that calculation is done, then the Poké Ball you used is factored in. Each species and form has got a specific rate, which can be seen in the Pokédex throughout the site. A good thing to use here is a move like False Swipe which will always leave a Pokémon with 1 HPĬatchChance = floor((3 * MaxHP - 2 * CurrentHP) * 4096 + 0.5)Īfter this, the species catch rate is factored in. The Pokémon's Hit Points are factored in to the calculation with the lower the HP being from its maximum possibly Hit Points, so the lower the ratio of Hit Points, the better the chance of catching. The first element involved is the Pokémon's Hit Points.

The calculation runs through various different variables before finally determining whether or not the Pokémon is captured There's numerous factors involved here, with each Pokémon having a specific catch rate which goes into the calculation in order to determine whether or not the Pokémon is caught. Without it you wouldn't be able to obtain any Pokémon.
